WIP old man
January 4, 2012
I wanted to try the new dynamesh feature of ZBrush. I started the model with sphere. It took me about 4.5 hour to scupt the overall shape and features, and another 3 to 4 hours for the detailing, such as his wrinkles. The texture was quickly polypainted to test the rendering.
Triceratops WIP
August 22, 2010
As I was flipping through the dinosaur book, I decided to work on this creature. I made its base cage in Maya first and sculpted it in ZBrush.
Old man portrait
August 20, 2010
It was oringinally an 8 hour test done for a company. I later resculpted it and added more details to make him look more aged.
Warrior
August 19, 2010
I have always been facinated by Fantasy Arts and medieval costumes, so I tried to come up with a character with both traits. The original body was first constrcuted in Nurbs patches. I later converted it to polygon model and brought it into ZBrush for some more definitions.
Brachiosaurus
August 18, 2010
Coloring Works
May 14, 2010
Sketches
May 14, 2010
Vietnamese Soldier
January 29, 2009
I only have the hat and head done for now. I will continue working on the rest of the body later.
MLB 2K8
September 9, 2008
I was working in both character team and environment team. I was responsible for player uniforms rendering and texturing, modeling stadium assets and cutscenes, creating stadium collision objects, refining stadium textures, and stadium cutscene lighting.
Stargate World game trailer
September 9, 2008
I was working as freelance character modeler for Tigar Hare Studio and I was responsible for modeling 2 of the characters in the game trailer.