WIP old man

January 4, 2012

I wanted to try the new dynamesh feature of ZBrush. I started the model with sphere. It took me about 4.5 hour to scupt the overall shape and features, and another 3 to 4 hours for the detailing, such as his wrinkles. The texture was quickly polypainted to test the rendering.

Triceratops WIP

August 22, 2010

As I was flipping through the dinosaur book, I decided to work on this creature. I made its base cage in Maya first and sculpted it in ZBrush.

Old man portrait

August 20, 2010

It was oringinally an 8 hour test done for a company. I later resculpted it and added more details to make him look more aged.

Warrior

August 19, 2010

I have always been facinated by Fantasy Arts and medieval costumes, so I tried to come up with a character with both traits. The original body was first constrcuted in Nurbs patches. I later converted it to polygon model and brought it into ZBrush for some more definitions.

Brachiosaurus

August 18, 2010

Coloring Works

May 14, 2010

Sketches

May 14, 2010

Vietnamese Soldier

January 29, 2009

I only have the hat and head done for now. I will continue working on the rest of the body later.

MLB 2K8

September 9, 2008

I was working in both character team and environment team. I was responsible for player uniforms rendering and texturing, modeling stadium assets and cutscenes, creating stadium collision objects, refining stadium textures, and stadium cutscene lighting.

Stargate World game trailer

September 9, 2008

I was working as freelance character modeler for Tigar Hare Studio and I was responsible for modeling 2 of the characters in the game trailer.